You may of heard of the phenomenon of esports! I am the faculty esports advisor at my university so I love them. Having said that, just because I like esports does not mean that video games belong in education. So, what does the research say about this topic?

  • Here is what the research shows about esports can do for education:
  • Learning
    • Leads to higher grades and test scores​
    • (Adachi & Willoughby, 2013; Bowers & Berland, 2013; Steinkuehler & Duncan, 2008; Green, Bavelier, Daphne, 2016; Green & Bavelier, 2007; Reames, 2018)​
  • Engagement and retention
    • Leads to behavioral engagement in the classroom, more regularity in class attendance, leadership and teamwork abilities in students​
    • (Baltezarević & Baltezarevic, 2019; Kane & Spradley, 2017; Im, Hughes, Cao, & Kwok, 2016; Tariq, 2018; Schaffhauser, 2019; ViewSonic, 2019; Williams, Kipling & Nida, 2011; Kapp, Valtchanov, & Pastore, Under Review – Minor Revisions in ETRD)​
  • Inclusion
    • Lead to school identities and higher self-confidence​
    • Without school esports, passionate gamers often feel left out of mainstream school social life.​
    • (Im, Hughes, Cao, & Kwok, 2016; Tariq, 2018)
  • STEM
    • Has been shown to satisfy “the growing desire to train and educate students on the soft skills emphasized in STEM and Career Technical Education (CTE) education, as well as in programs such as English and Language Arts” (Rothwell & Shaffer, 2019). ​
  • Responsible Gaming
    • Teaching students about games and allowing them to play in a controlled environment teaches them about responsible gaming.

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